Build chains, create combos and chase high scores. Simple enough to learn in ten seconds, deep enough to still surprise you after a hundred games.
โถ Coming soon to iPhone Android to follow.
Three tiles. One idea.
Place
You get three tiles. Put each one on any empty square โ and see the next three coming, so you can plan ahead.
Connect
Line up five of the same, in a row, a column or a diagonal. The game shows you the line that will clear before you let go.
Explode
Lines of six and seven, or two lines at once, leave Rockets, Bombs and Rainbows behind. Set them off for chain reactions.


Fair by construction
The server replays every competitive run move by move and computes the score itself. A score nobody could have played never reaches the leaderboard.
- Nothing you can buy works in Daily Five or ranked Endless
- Coins are earned by playing
- No ad SDKs, no third-party trackers
Three ways to play
Daily Five
The same board and the same tiles for every player on Earth. One official attempt. No boosters, no retries, nothing to buy.
Levels
Handcrafted puzzles with ice, locks, stones and ticking bombs. Every level is tuned by thousands of simulated games, not guesswork.
Endless
Keep the board alive. Ghost tiles warn you a hand in advance โ cover a ghost to block it.
Make it yours
Board themes, tile styles and profile frames change how FIVE! looks โ never how it plays. Every tile keeps its colour and its symbol, so the game stays readable for everyone.
Made to be played by everyone
- A symbol on every tile, plus a colour-blind palette
- Tap-to-place as an alternative to dragging
- Reduced motion, haptics and sound controls
- English and Swedish


A closer look






